<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="fxknpee0:-cxdlp3hgk1bf" version="1">
	<created_date>Jul 25, 2009</created_date>
	<modified_date>Jul 26, 2009 3:22 AM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Islands of War</campaign>
		<name>Owen Teran</name>
		<age>48</age>
		<birthday>January 13</birthday>
		<eyes>Brown</eyes>
		<hair>Brown, Straight, Medium</hair>
		<skin>Light Brown</skin>
		<handedness>Right</handedness>
		<height units="in">114</height>
		<weight units="lb">639.0</weight>
		<SM>0</SM>
		<gender>Male</gender>
		<race>Centaur</race>
		<tech_level>4</tech_level>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>400</total_points>
	<ST>17</ST>
	<DX>15</DX>
	<IQ>12</IQ>
	<HT>12</HT>
	<will>0</will>
	<perception>0</perception>
	<speed>0</speed>
	<move>0</move>
	<include_punch>true</include_punch>
	<include_kick>false</include_kick>
	<include_kick_with_boots>false</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="no">
			<name>Advantages</name>
			<advantage version="2">
				<name>Combat Reflexes</name>
				<type>Mental</type>
				<base_points>15</base_points>
				<reference>B43</reference>
				<notes>Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="starts with">fast-draw</name>
					<specialization compare="is anything"></specialization>
					<amount>1</amount>
				</skill_bonus>
				<attribute_bonus>
					<attribute>dodge</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>block</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>fright_check</attribute>
					<amount>2</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Fit, Very</name>
				<type>Physical</type>
				<base_points>15</base_points>
				<reference>B55</reference>
				<notes>+2 to all HT rolls to stay conscious, avoid death, resist disease, resist poison; recover FP at twice the normal rate; lose FP at half the normal rate (in both cases, not FP spent for spells or psi powers)</notes>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>High Pain Threshold</name>
				<type>Physical</type>
				<base_points>10</base_points>
				<reference>B59</reference>
				<notes>Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture</notes>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Weapon Master</name>
				<type>Mental</type>
				<base_points>20</base_points>
				<reference>B99</reference>
				<notes>One weapon: Axe/Mace</notes>
				<categories>
					<category>Advantage</category>
				</categories>
				<weapon_bonus>
					<name compare="is">axe/mace</name>
					<specialization compare="is anything"></specialization>
					<level compare="at_least">1</level>
					<amount>1</amount>
				</weapon_bonus>
				<weapon_bonus>
					<name compare="is">axe/mace</name>
					<specialization compare="is anything"></specialization>
					<level compare="at_least">2</level>
					<amount>1</amount>
				</weapon_bonus>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no" type="race">
			<name>Centaur</name>
			<reference>F105</reference>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Claws, Hooves</name>
					<type>Physical</type>
					<base_points>3</base_points>
					<melee_weapon>
						<damage>thr:+1 cr</damage>
						<usage>Trample</usage>
						<reach>C,1</reach>
						<parry>No</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Brawling</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Karate</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<reference>B42</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>1</amount>
					</dr_bonus>
				</advantage>
				<advantage version="2">
					<name>Enhanced Move (Ground)</name>
					<type>Physical, Exotic</type>
					<levels>1</levels>
					<points_per_level>20</points_per_level>
					<modifier version="1" enabled="no">
						<name>Handling Bonus</name>
						<cost type="percentage">5</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B52</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Handling Penalty</name>
						<cost type="percentage">-5</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B52</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Newtonian</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B52</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Road-Bound</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B52</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>All-Out</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>P49</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cosmic</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>Sup26</reference>
						<notes>Instantaneous Acceleration</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cosmic</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>Sup27</reference>
						<notes>Complete Maneuverability</notes>
					</modifier>
					<reference>B52</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Extra Legs</name>
					<type>Physical, Exotic</type>
					<modifier version="1">
						<name>4</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B54</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@5 or 6@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B55</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@7+@</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B55</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Long</name>
						<cost type="percentage">100</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B55</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cannot Kick</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B55</reference>
					</modifier>
					<reference>B54</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Fearlessness</name>
					<type>Mental</type>
					<levels>1</levels>
					<points_per_level>2</points_per_level>
					<reference>B55</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<attribute_bonus>
						<attribute>fright_check</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Perception</name>
					<type>Mental/Physical</type>
					<levels>1</levels>
					<points_per_level>5</points_per_level>
					<reference>B16</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>perception</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Strength</name>
					<type>Physical</type>
					<levels>8</levels>
					<points_per_level>10</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1">
						<name>Size</name>
						<cost type="percentage">-10</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Super-Effort</name>
						<cost type="percentage">300</cost>
						<affects>total</affects>
						<reference>Sup24</reference>
					</modifier>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Impulsiveness</name>
					<type>Mental</type>
					<base_points>-10</base_points>
					<cr>12</cr>
					<reference>B139</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Overconfidence</name>
					<type>Mental</type>
					<base_points>-5</base_points>
					<cr>12</cr>
					<reference>B148</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Features</name>
				<advantage version="2">
					<name>Increased Size</name>
					<type>Physical</type>
					<levels>1</levels>
					<attribute_bonus>
						<attribute>sm</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Lower body of horse, upper body of human</name>
					<type>Physical</type>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Quirks</name>
				<advantage version="2">
					<name>Congenial</name>
					<type>Mental</type>
					<base_points>-1</base_points>
					<reference>B164</reference>
					<categories>
						<category>Quirk</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Finds the trappings of domesticated horses particularly odious</name>
					<type>Mental</type>
					<base_points>-1</base_points>
					<reference>B164</reference>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Disadvantages</name>
			<advantage version="2">
				<name>Berserk</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>12</cr>
				<modifier version="1">
					<name>Battle Rage</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
				</modifier>
				<reference>B124</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Duty (League of Adventurers)</name>
				<type>Social</type>
				<modifier version="1" enabled="no">
					<name>FR: 6</name>
					<cost type="points">-2</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>FR: 9</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>FR: 12</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>FR: 15</name>
					<cost type="points">-15</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Extremely Hazardous</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Involuntary</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Nonhazardous</name>
					<cost type="points">5</cost>
					<affects>total</affects>
				</modifier>
				<reference>B133</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Fanatacism</name>
				<type>Mental</type>
				<base_points>-15</base_points>
				<modifier version="1">
					<name>Extreme</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
					<reference>B136</reference>
				</modifier>
				<reference>B136</reference>
				<notes>Fanatic about serving the League</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Quirks</name>
			<advantage version="2">
				<name>Dislikes Magic</name>
				<type>Mental</type>
				<levels>0</levels>
				<base_points>-1</base_points>
				<reference>B164</reference>
				<categories>
					<category>Quirk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Dislikes Indoors Areas</name>
				<type>Mental</type>
				<levels>0</levels>
				<base_points>-1</base_points>
				<reference>B164</reference>
				<categories>
					<category>Quirk</category>
				</categories>
			</advantage>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="no">
			<name>Athletic</name>
			<skill version="2">
				<name>Combat Art</name>
				<specialization>Axe/Mace</specialization>
				<difficulty>DX/A</difficulty>
				<points>2</points>
				<reference>B184</reference>
				<categories>
					<category>Athletic</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Axe/Mace</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Combat Sport</name>
					<specialization>Axe/Mace</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Hiking</name>
				<difficulty>HT/A</difficulty>
				<points>2</points>
				<reference>B200</reference>
				<categories>
					<category>Athletic</category>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>HT</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Running</name>
				<difficulty>HT/A</difficulty>
				<points>4</points>
				<reference>B218</reference>
				<categories>
					<category>Athletic</category>
				</categories>
				<default>
					<type>HT</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Swimming</name>
				<encumbrance_penalty_multiplier>2</encumbrance_penalty_multiplier>
				<difficulty>HT/E</difficulty>
				<points>1</points>
				<reference>B224</reference>
				<categories>
					<category>Athletic</category>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>HT</type>
					<modifier>-4</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Combat</name>
			<technique version="2" limit="0">
				<name>Armed Grapple</name>
				<difficulty>H</difficulty>
				<points>3</points>
				<reference>MA67</reference>
				<default>
					<type>Skill</type>
					<name>Shield</name>
					<modifier>-2</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Shield</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
			</technique>
			<skill version="2">
				<name>Axe/Mace</name>
				<difficulty>DX/A</difficulty>
				<points>12</points>
				<reference>B208</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Axe/Mace</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Flail</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Brawling</name>
				<difficulty>DX/E</difficulty>
				<points>4</points>
				<reference>B182</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<weapon_bonus>
					<name compare="is">Brawling</name>
					<specialization compare="is anything"></specialization>
					<level compare="at_least">2</level>
					<amount per_level="yes">1</amount>
				</weapon_bonus>
			</skill>
			<skill version="2">
				<name>Power Blow</name>
				<difficulty>Will/H</difficulty>
				<points>8</points>
				<reference>B215</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<prereq_list all="no">
					<advantage_prereq has="yes">
						<name compare="starts with">weapon master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="is">trained by a master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Shield</name>
				<specialization>Shield</specialization>
				<difficulty>DX/E</difficulty>
				<points>8</points>
				<reference>B220</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Thrown Weapon</name>
				<specialization>Axe/Mace</specialization>
				<difficulty>DX/E</difficulty>
				<points>2</points>
				<reference>B226</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Misc</name>
			<skill version="2">
				<name>Fast-Draw</name>
				<specialization>Potion</specialization>
				<difficulty>DX/E</difficulty>
				<points>1</points>
				<reference>B194</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
			</skill>
			<skill version="2">
				<name>First Aid</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/E</difficulty>
				<points>1</points>
				<reference>B195</reference>
				<categories>
					<category>Everyman</category>
					<category>Medical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Esoteric Medicine</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Physician</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Veterinary</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Intimidation</name>
				<difficulty>Will/A</difficulty>
				<points>2</points>
				<reference>B202</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Social</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Acting</name>
					<modifier>-3</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Military</name>
			<skill version="2">
				<name>Interrogation</name>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B202</reference>
				<categories>
					<category>Military</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Intimidation</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Psychology</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Observation</name>
				<difficulty>Per/A</difficulty>
				<points>1</points>
				<reference>B211</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Military</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shadowing</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Savoir-Faire</name>
				<specialization>Military</specialization>
				<difficulty>IQ/E</difficulty>
				<points>1</points>
				<reference>B218</reference>
				<categories>
					<category>Knowledge</category>
					<category>Military</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Soldier</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B221</reference>
				<categories>
					<category>Military</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Strategy</name>
				<specialization>Land</specialization>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<reference>B222</reference>
				<categories>
					<category>Military</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Intelligence Analysis</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Tactics</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Strategy</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Tactics</name>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<reference>B224</reference>
				<categories>
					<category>Military</category>
					<category>Police</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Strategy</name>
					<modifier>-6</modifier>
				</default>
			</skill>
		</skill_container>
	</skill_list>
	<equipment_list>
		<equipment_container version="2" open="no" state="equipped">
			<description>Armor (Horse)</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<weight units="lb">0.0</weight>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Full Plate Barding</description>
				<tech_level>3</tech_level>
				<legality_class>4</legality_class>
				<value>1650</value>
				<weight units="lb">90.0</weight>
				<reference>B286</reference>
				<notes>DR 5 on horse torso</notes>
				<dr_bonus>
					<location>groin</location>
					<amount>5</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>2</quantity>
				<description>Plate Legs</description>
				<tech_level>3</tech_level>
				<legality_class>3</legality_class>
				<value>400</value>
				<weight units="lb">20.0</weight>
				<reference>B283</reference>
				<notes>Each pair gives -1 to move</notes>
				<categories>
					<category>Limb Armor</category>
				</categories>
				<dr_bonus>
					<location>legs</location>
					<amount>5</amount>
				</dr_bonus>
			</equipment>
		</equipment_container>
		<equipment_container version="2" open="no" state="equipped">
			<description>Armor (Human)</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<weight units="lb">0.0</weight>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Great Helm</description>
				<tech_level>3</tech_level>
				<legality_class>3</legality_class>
				<value>340</value>
				<weight units="lb">10.0</weight>
				<reference>B284</reference>
				<categories>
					<category>Headgear</category>
				</categories>
				<dr_bonus>
					<location>neck</location>
					<amount>7</amount>
				</dr_bonus>
				<dr_bonus>
					<location>face</location>
					<amount>7</amount>
				</dr_bonus>
				<dr_bonus>
					<location>skull</location>
					<amount>7</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Heavy Gauntlets</description>
				<tech_level>3</tech_level>
				<legality_class>3</legality_class>
				<value>250</value>
				<weight units="lb">2.5</weight>
				<reference>B284</reference>
				<categories>
					<category>Gloves</category>
				</categories>
				<dr_bonus>
					<location>hands</location>
					<amount>5</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Plate Arms</description>
				<tech_level>3</tech_level>
				<legality_class>3</legality_class>
				<value>1000</value>
				<weight units="lb">15.0</weight>
				<reference>B283</reference>
				<categories>
					<category>Limb Armor</category>
				</categories>
				<dr_bonus>
					<location>arms</location>
					<amount>6</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Steel Breastplate</description>
				<tech_level>3</tech_level>
				<legality_class>3</legality_class>
				<value>500</value>
				<weight units="lb">18.0</weight>
				<reference>B283</reference>
				<categories>
					<category>Body Armor</category>
				</categories>
				<dr_bonus>
					<location>torso</location>
					<amount>5</amount>
				</dr_bonus>
			</equipment>
		</equipment_container>
		<equipment_container version="2" open="no" state="equipped">
			<description>Backpack, Small</description>
			<tech_level>1</tech_level>
			<legality_class>4</legality_class>
			<value>60</value>
			<weight units="lb">3.0</weight>
			<reference>B288</reference>
			<notes>40 lb</notes>
			<categories>
				<category>Basic</category>
			</categories>
			<prereq_list all="yes">
				<contained_weight_prereq has="yes" compare="at_most" units="lb">40.0</contained_weight_prereq>
			</prereq_list>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Bandages</description>
				<legality_class>4</legality_class>
				<value>1.67</value>
				<weight units="lb">0.167</weight>
				<reference>DF1:24</reference>
				<notes>Basic EQ for First Aid</notes>
				<categories>
					<category>Medical Gear</category>
				</categories>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>3</quantity>
				<description>Elven Rations</description>
				<legality_class>4</legality_class>
				<value>15</value>
				<weight units="lb">0.5</weight>
				<reference>DF1:25</reference>
				<notes>Essential Food. 3 meals each.</notes>
				<categories>
					<category>Camping and Survival Gear</category>
				</categories>
				<skill_bonus>
					<name compare="starts with">navigation</name>
					<specialization compare="is anything"></specialization>
					<amount>1</amount>
				</skill_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>First Aid Kit</description>
				<legality_class>4</legality_class>
				<value>50</value>
				<weight units="lb">2.0</weight>
				<reference>DF1:24</reference>
				<notes>+1 to First Aid</notes>
				<categories>
					<category>Medical Gear</category>
				</categories>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Fishhooks &amp; Line</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>50</value>
				<weight units="lb">0.01</weight>
				<reference>B288</reference>
				<categories>
					<category>Basic</category>
				</categories>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Personal Basics</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>5</value>
				<weight units="lb">1.0</weight>
				<reference>DF1:23</reference>
				<notes>Basic EQ for individual Survival</notes>
				<categories>
					<category>Basic</category>
				</categories>
			</equipment>
			<equipment_container version="2" open="no" state="carried">
				<description>Wineskin</description>
				<tech_level>0</tech_level>
				<legality_class>4</legality_class>
				<value>10</value>
				<weight units="lb">0.25</weight>
				<reference>B288</reference>
				<notes>1 gal liquid</notes>
				<categories>
					<category>Basic</category>
				</categories>
				<prereq_list all="yes">
					<contained_weight_prereq has="yes" compare="at_most" units="lb">8.0</contained_weight_prereq>
				</prereq_list>
				<equipment version="2" state="carried">
					<quantity>1</quantity>
					<description>Water, 1 Gallon</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight units="lb">8.0</weight>
				</equipment>
			</equipment_container>
		</equipment_container>
		<equipment_container version="2" open="no" state="equipped">
			<description>Leather Belt</description>
			<tech_level>2</tech_level>
			<legality_class>-</legality_class>
			<value>5</value>
			<weight units="lb">0.25</weight>
			<equipment version="2" state="equipped">
				<quantity>3</quantity>
				<description>Throwing Axe</description>
				<tech_level>0</tech_level>
				<legality_class>4</legality_class>
				<value>300</value>
				<weight units="lb">4.0</weight>
				<reference>B271</reference>
				<melee_weapon>
					<damage>sw+2 cut</damage>
					<strength>11</strength>
					<usage>Swung</usage>
					<reach>1</reach>
					<parry>0U</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Axe/Mace</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Flail</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Two-Handed Axe/Mace</name>
						<modifier>-3</modifier>
					</default>
				</melee_weapon>
				<ranged_weapon>
					<damage>sw+2 cut</damage>
					<strength>11</strength>
					<usage>Thrown</usage>
					<accuracy>2</accuracy>
					<range>x1/x1.5</range>
					<rate_of_fire>1</rate_of_fire>
					<shots>T(1)</shots>
					<bulk>-3</bulk>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Thrown Weapon</name>
						<specialization>Axe/Mace</specialization>
						<modifier>0</modifier>
					</default>
				</ranged_weapon>
				<categories>
					<category>Melee Weapon</category>
					<category>Missile Weapon</category>
				</categories>
			</equipment>
		</equipment_container>
		<equipment_container version="2" open="no" state="equipped">
			<description>Potion Belt</description>
			<legality_class>4</legality_class>
			<value>60</value>
			<weight units="lb">1.0</weight>
			<reference>DF1:25</reference>
			<notes>4 bottles/8 vials. Ready/Fast-Draw. +2 DR for contents.</notes>
			<categories>
				<category>Adventure-Wear</category>
			</categories>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Alchemical Antidote</description>
				<legality_class>4</legality_class>
				<value>400</value>
				<weight units="lb">0.5</weight>
				<reference>DF1:29</reference>
				<notes>Potion. Negates all Potions.</notes>
				<categories>
					<category>Concoctions</category>
					<category>Concoctions:Potions</category>
				</categories>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Fire Resistance Potion</description>
				<legality_class>4</legality_class>
				<value>500</value>
				<weight units="lb">0.5</weight>
				<reference>DF1:29</reference>
				<notes>Potion. Immunity to fire damage. 1d hours</notes>
				<categories>
					<category>Concoctions</category>
					<category>Concoctions:Potions</category>
				</categories>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Great Healing Potion</description>
				<legality_class>4</legality_class>
				<value>1000</value>
				<weight units="lb">0.5</weight>
				<reference>DF1:29</reference>
				<notes>Potion. 4d HP.</notes>
				<categories>
					<category>Concoctions</category>
					<category>Concoctions:Potions</category>
				</categories>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Invisibility Potion</description>
				<legality_class>4</legality_class>
				<value>2250</value>
				<weight units="lb">0.5</weight>
				<reference>DF1:29</reference>
				<notes>Potion. 1d&#215;10 hours.  Attack or casting breaks it.</notes>
				<categories>
					<category>Concoctions</category>
					<category>Concoctions:Potions</category>
				</categories>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Invulnerability Potion</description>
				<legality_class>4</legality_class>
				<value>2100</value>
				<weight units="lb">0.5</weight>
				<reference>DF1:29</reference>
				<notes>Potion. +3 DR. 1d+1 hours.</notes>
				<categories>
					<category>Concoctions</category>
					<category>Concoctions:Potions</category>
				</categories>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Magic Resistance Potion</description>
				<legality_class>4</legality_class>
				<value>1600</value>
				<weight units="lb">0.5</weight>
				<reference>DF1:29</reference>
				<notes>Potion. Magic Resistance +5. -5 to wizard spells.</notes>
				<categories>
					<category>Concoctions</category>
					<category>Concoctions:Potions</category>
				</categories>
			</equipment>
		</equipment_container>
		<equipment_container version="2" open="no" state="equipped">
			<description>Weapons</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<weight units="lb">0.0</weight>
			<equipment version="2" state="equipped">
				<quantity>3</quantity>
				<description>Frostburn</description>
				<tech_level>0</tech_level>
				<legality_class>4</legality_class>
				<value>38480</value>
				<weight units="lb">4.0</weight>
				<reference>B271</reference>
				<melee_weapon>
					<damage>sw+3 cut +2 burn +2 FP freezing</damage>
					<strength>11</strength>
					<usage>Swung</usage>
					<reach>1</reach>
					<parry>0</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Axe/Mace</name>
						<modifier>2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Flail</name>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Two-Handed Axe/Mace</name>
						<modifier>-2</modifier>
					</default>
				</melee_weapon>
				<ranged_weapon>
					<damage>sw+3 cut +2 burn +2 FP freezing</damage>
					<strength>11</strength>
					<usage>Thrown</usage>
					<accuracy>2</accuracy>
					<range>x1/x1.5</range>
					<rate_of_fire>1</rate_of_fire>
					<shots>T(1)</shots>
					<bulk>-3</bulk>
					<default>
						<type>DX</type>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Thrown Weapon</name>
						<specialization>Axe/Mace</specialization>
						<modifier>2</modifier>
					</default>
				</ranged_weapon>
				<notes>Balanced Fine Dwarven Throwing Axe</notes>
				<categories>
					<category>Melee Weapon</category>
					<category>Missile Weapon</category>
				</categories>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Large Shield with Spike</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>110</value>
				<weight units="lb">30.0</weight>
				<reference>B287</reference>
				<melee_weapon>
					<damage>thr +1 cr</damage>
					<strength>0</strength>
					<reach>1</reach>
					<parry>No</parry>
					<block>+0</block>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shield</name>
						<specialization>Buckler</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shield</name>
						<specialization>Force Shield</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shield</name>
						<specialization>Shield</specialization>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<categories>
					<category>Shield</category>
				</categories>
				<attribute_bonus>
					<attribute>dodge</attribute>
					<amount>3</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>3</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>block</attribute>
					<amount>3</amount>
				</attribute_bonus>
			</equipment>
		</equipment_container>
	</equipment_list>
	<print_settings units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
